infinitefrown: (DRINK COFFEE BLACK. LIKE A MAN.)
SUBWAY BOSS INGO ([personal profile] infinitefrown) wrote in [community profile] luceti 2012-01-08 03:04 am (UTC)

Revisionsssss!

In Luceti, Ingo will have his Chandelure, Excadrill, and Haxorus-- the three Pokémon he uses on the Super Single line, and therefore the Pokémon he uses at their full potential.

More Strengths
Self-Confident. Ingo tends to let people believe what they want to believe. After he is defeated on the Multi Line, the player character is let off on a station where NPCs who also defeated the Bosses can be interacted with. One NPC claims that the battle was easy, and another comments that the Subway Bosses are a little strange, almost too easy to beat-- perhaps they were only testing them. This NPC's musings are the only indication of what the Bosses might be doing-- Ingo and Emmet don't say anything to explain themselves, leaving themselves and their battle style up to interpretation by challengers. Ingo really doesn't seem to care what they think of him.

Efficient. On the Super Multi Train, where Trainers can challenge the Subway Bosses at their full ability, Ingo doesn't say anything of worth beyond reintroducing himself. He simply says that "there is nothing to say" to the person who has come that far. Ingo cuts out anything unnecessary this way, to keep things running smoothly-- like the subway trains, as it were.

Encouraging. If Ingo defeats the challenger, he takes great pains to implore they take heart and not give up. He insists that the challenger's skills are very good, pointing out the specific aspects like tactics and reading, and he states that he would gladly battle them again. Ingo sees battling as something to be enjoyed despite the outcome, and he wants to make sure that the challenger understands this as well and keeps their head up.


More Weaknesses
Overly Indulgent. When challenged on the Multi Train, Ingo introduces both himself and his brother, and then Emmet says a whole bunch of nonsensical, train-related things. In fact, pretty much all of Emmet's lines are out there, and Ingo makes no move to acknowledge or correct them. He pretty much lets Emmet do whatever he wants, despite how that may reflect on his brother, Ingo himself, or even the subway. He may not care what others think of him, but this goes overboard with the leniency.

Sheltered. The Battle Subway is a very controlled and structured environment, and one Ingo is very used to, as he spends all his time there. He reintroduces himself each battle without fail, and keeps the battling system going smoothly. The "outside world" is much more variable and unpredictable, and because he spends so much time inside the schedule of the subway, Ingo will experience some kind of "culture shock" should he venture outside. The difference in or lack of schedule in the outside world will give him pause, and he will become hesitant and unsure in his actions.
This is Ingo's biggest and most debilitating weakness. He is so incredibly used to predictability, being on time and on top of things, that a change of scenery would be very difficult for him to adjust to. Because he is so sheltered, changes and unexpected incidents will throw him off.

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