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Luceti Mods ([personal profile] lucetimods) wrote in [community profile] luceti2013-01-20 04:18 pm
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Applications


Status: CLOSED

A SPECIAL NOTE, PLEASE READ: Due to Luceti entering the end of its plot, officially (DETAILS HERE), applications are open all the time. If we receive a sudden inexplicable spike in apps this might change, but that is unexpected.

Previously played characters can return for the endgame using the basic application at the bottom of the post. We will allow canon-updates of characters using the same application, just label the app appropriately.


PLEASE READ THE RULES BEFORE APPLYING! Especially the last few, as they establish what characters can or cannot be accepted.

The old application posts can be found on Livejournal, using the Applications tag.


Here's the application. Copy and paste the text box info into a comment and fill it out. You must apply with the following format, otherwise your application will not be accepted.

FANDOM CHARACTERS


Confused? HERE is a quick explanation of how to fill out our fandom applications.


ORIGINAL CHARACTERS


Confused? HERE is a quick explanation of how to fill out our OC applications.

You may link to threads on the [community profile] trainingwings community for your first person samples, as long as the thread in question is no older than three months. The thread or post must still have at least ten lines of dialog from your character to be considered.


HERE is a word-counting tool to check your 3rd person samples.


If a mod does not accept your app right away, please be patient. We all have our own personal and busy lives to attend to, and there might be a period of time when it might take us days to get to the applications. There is also the possibility that we do not know the canon you are applying for, and we need time to study it. So please be patient and we will work as fast as we can to get you an answer. If it has been a week with no word, please feel free to message Akai (guynophobic) or Kath (so moe you died) on AIM, or email them at their respective email addresses found in the [community profile] luceti profile page or here at the Resource/Link Directory.

Note: Applications are not always processed in the order they are received, due to the way they are divvied up between the moderators. If your application has been skipped, do not fret. Another mod will be getting to it soon enough. Additionally, you now have ONE WEEK to complete revision requests and Q&A's. You will be reminded of this deadline three days before it's up. After that week has passed, your application will no longer be considered for the current round. We apologize, but please be patient with us!


A note for applying here on Dreamwidth: Due to the character count limit being higher on DW, it might be tempting to toss the whole thing in one comment and leave it. However, we ask that you split the application up into at least two comments- the first containing your player information and (if you want) basic character info, the rest in another comment (or more, if you wish). This is to avoid having entire applications spanning the page and making it huge.

Splitting them up will make it easier for mods to process the applications. Thank you!


RETURNING CHARACTER APPLICATIONS:

As noted above, if you are either:
a) a previous/current player bringing back a character played here before
b) a current player with a current character wanting to canon-update

Here is the short-form application you can use.



RULES FOR RETURNING CHARACTERS:

1) The character must have been played in Luceti BY YOU at some time in the past.
2) The character must not currently be played by anyone else.
3) The application must be accepted by a mod as per usual before the character can ICly return to the game.

If you have questions about this app (it's very much a beta right now, this is the first time we've done this!) please use the contact methods above.
thisismylife: (Default)

Artemis | Young Justice

[personal profile] thisismylife 2013-03-08 02:30 am (UTC)(link)
PLAYER
Name: Rynn
Journal Username: chaneystarr
E-mail: chaneystarr
AIM/PLURK: rynnling/chaneystarr
Current Characters at Luceti: Natasha Romanoff | [personal profile] widows_kiss

CHARACTER
Name: Artemis Crock
Canon: Young Justice (animated series and tie-in comics)
Gender: Female
Age: 15
Wing Color: Green (in varying shades) to match her uniform

Canon Point: Season One, Episode 25 “Usual Suspects”
Canon Point Explanation: (Spoiler warning!) This is not the most recent canon-point for Artemis, as Young Justice has proceeded into Season 2, but it’s also had a time skip, which fast forwards into the year 2016, making her 20 instead of a teenager. I prefer the place she is in S1 when she’s still finding her place, settling into her skin, so to speak, although I have picked her up from pretty far along in the season.

In “Usual Suspects”, it’s a critical point for her where she’s finally forced to come clean with her true identity and she admits to her teammates who she is, who her family is, and that recently they’ve been trying to blackmail her for information and convince her that she has no place with the good guys. That they’ll turn their backs on her when they know the truth. It’s a big risk for her to admit it to them (and Robin admits he’s known all along) but the team all supports her and none of their bonds are shaken by it. Not to mention she then plays along with the continued ruse in a trap that catches the League several supervillains, including her father. I’ll be bringing her in directly after that, but before the events that trigger into the season finale directly following it.

History: Artemis Wiki, Second Artemis Wiki (Scroll down for YJ section)
Edited 2013-03-08 02:31 (UTC)
thisismylife: (Cocky)

Re: Artemis | Young Justice

[personal profile] thisismylife 2013-03-08 02:31 am (UTC)(link)
Personality:
Artemis was born into a family of villains. Her father is known as the Sportsmaster, a supervillain with ties to the League of Shadows. Her mother was known as the Huntress until a job gone wrong left her paralyzed and doing 6 years in prison for both herself and her husband’s crimes. Her sister abandons the family and their father’s harsh training to become Cheshire, an assassin also in the employ of the League of Shadows. Since her mother went to jail when she was a young child, Artemis is raised and trained by her father to join the “family business” when she comes of age. Thinking there’s no other option open to her, she goes along with it, until her mother is set free and returns home, making raising Artemis and getting her out of that life her primary responsibility. When Artemis overhears them arguing about her and learns the truth of all that happened, she takes matters into her own hands, deciding it’s time she starts making decisions about her own life. Which is when she dons a mask, takes up her bow and arrows and heads out into Gotham City at night to stop crime where she finds it.

It’s this history that has very much shaped who Artemis is. How she thinks, how she reacts, what she believes about herself. Her introduction to the Young Justice team is rocky at best. Kid Flash particularly views her with open hostility because he thinks she’s there to take Speedy/Red Arrow’s place. She’s an unknown and doesn’t have their trust and she’s filled with her own uncertainties and doubts about her place on this team and covers that up with sarcasm and attitude. She puts up a strong front, careless almost, because that’s the way she’s had to survive. There was no room for weakness, no room for mistakes. She projects a confidence that borders on (and sometimes goes over) arrogance, both in herself in her skills. While she is an excellent shot and does deserve a place on the team, she feels she’s lacking, that she’s a fake. And that if her teammates ever find out who she really is and where she came from, they’ll never give her a chance. So she tries doubly hard to earn her place, feeling like she needs to prove to them – and to herself – that she belongs there. That she can be one of the heroes.

It’s this insecurity she constantly struggles with, it being one of her primary motivations at the start of her joining the team. It’s not what keeps her there though. Throughout their missions and tasks together, the team grows close, developing strong bonds between them. Artemis is a loyal person and the team earns her trust and respect and admiration. They represent something to her that she longs for more than anything - a place to belong, a home, a family. Something she lost as a child and thought she’d never find again. It’s a bond that all of them feel and Artemis realizes it too, even tells Red Arrow when he accuses three of them of being traitors that none of them are perfect but that all of them would give their lives for this team.

The importance of that bond, the fact that Artemis has found a new family in the team is something Artemis cherishes more than anything. In the show and comics, we see her as a child in the aftermath of her mother being injured and imprisoned, begging her older sister not to leave as Jade packs her things and informs her that she’s not staying in that house with their father for a day longer. That she’d take Artemis with her, but her little sister would only slow her down. Her final parting words are “In this family, Artemis, it’s every girl for herself”. That’s the last time Artemis sees her for over six long years, when she is left to deal with their father and his harsh training and abuse alone, and it’s a lesson she learned all too well. But it never stopped her from wanting something more. It’s a sad insight into her thinking of “family” that in all the years she grows up, the bedroom she shared with Jade remained much the same, as if saving a place in case her sister ever came back, the “Alice in Wonderland” poster never getting taken down from the wall. It was Jade’s favorite, inspired her choice of aliases in becoming “Cheshire”, and ended up serving as inspiration for Artemis to make the choices she did as well. She grew up wishing to find a rabbit hole, an escape from her life, one she didn’t want but didn’t see a way out of. It’s not until her mother returns and argues for Artemis’s sake, for the future she could have, that Artemis finally comes to a resolution that she can’t wait for an escape any longer. She has to make her own choices, forge her own path, take control of her own future.

It’s a pivotal point for her, the moment she declares she is Artemis and sets herself apart from her family, her old life, the path her fate’s been set on until this point. She doesn’t look back, not even when her own insecurities plague her, or when her teammates suspect her of being a traitor. She determines to be herself, her own hero. She’s not waiting for a Wonderland anymore, she’ll find her own. And when she does, she fights for it, even when it means risking all she’s found to keep it.

Because of how she was raised, Artemis portrays herself a certain way. She doesn’t show weakness or doubt, even if she is feeling it. She lets no signs of weakness show, because those could be exploited, used against her. So she comes across as decisive and confident, sometimes to an impulsive degree. She thinks on her feet, has to have fast reflexes, fast plans, fast reactions - it’s what’s kept her alive. She’s passionate, tends to throw herself into whatever she’s doing fully. It’s all or nothing with her, and it has her viewed as impatient and brash. She relies on her instincts - reacts often before thinking, and again, her upbringing often has that reacting offensively. Hesitation would get her dead. In addition, her reactions are often offensive rather than defensive - violent, aggressive, bringing the possible conflict to a head rather than waiting around and risk it catching her by surprise. She prefers to control the situation if she can and so she pushes buttons, irritates, falls back on sarcasm, because it’s easier to predict the reactions she’ll get that way.

Although this is all a defensive front for her, a strong projected image of an undaunted fighter that hides her true thoughts and feelings, protects who she is, doesn’t let people get too close so they can’t hurt her. So she can’t get too attached only to have them leave her. She pushes people away or keeps them at a distance to protect herself, but she’s not all hard. And she secretly yearns so much for acceptance, to be a part of a unit, that people can worm their way past her defenses much easier than it appears they should.
thisismylife: (Shrug)

Re: Artemis | Young Justice

[personal profile] thisismylife 2013-03-08 02:32 am (UTC)(link)
Strengths
Physical:
Physical strengths/talents are Artemis’ forte on the team. She received extensive training from a very young age by her father – often pitted against her older sister in the early years. The exact details of what this training entailed are vague but Sportsmaster is ruthless and driven and wouldn’t have gone easy on her in training. Both of his daughters excel in their fields and are more than a match for most opponents – and even allies – they encounter. In the episode “Bereft”, when the team loses the last six months of memories – most notably of meeting each other and becoming a team – Artemis immediately assumes that this is some sort of test set up by her father and states that he’s probably sent her there to kill Kid Flash. This alone has extreme implications of the sort of harsh training and tests he may have set up for her before she switched sides.

What we do see as a result of this training is a long list of varied skills that have kept her alive, both while on the team and for the short period of time she soloed in Gotham before being discovered by Batman and Green Arrow. The most notable is her marksmanship and skill with a bow. Artemis has mastered the use of the longbow, shortbow and crossbow and is most typically found fighting with a custom compound bow in the series. She also possesses a quiver of arrows with trick tips she has mastered, ranging anywhere from explosive to grappling to web/net and anywhere in between, designed to give her an advantage in any scenario and against any opponent. She has little problem hitting assorted targets, whether they (or she) are moving or stationary, and can even shoot multiple arrows at once, striking multiple targets simultaneously. She’s shown as being ambidextrous, switching between her compound bow to a smaller crossbow in her off-hand with ease, having apparently no loss in aim or speed.

She also has training in acrobatics and martial arts, because while she prefers being a ranged fighter, that’s not always possible in the heat of battle. She’s shown multiple times taking on opponents at close range – both in hand-to-hand fighting and occasionally using her bow as a blunt weapon. She is a human and has no superpowers or superhuman abilities to aid her like the majority of her teammates, but Artemis knows where her strengths lie and what her limitations are. She’s done her best to put herself in peak physical condition and trains hard to keep herself there. This gives her an above-average boost to her speed, agility, endurance and strength. This helps her fighting and acrobatic skills immensely, as she can take on opponents that are both larger and stronger than she is (and often does), not to mention holding her own against those who do possess superpowers. She seems to easily keep up with her team in extensive fights without tiring or lagging in skill and it is often her expertly-timed strikes and shots that save the team at critical moments and give them the advantage over their opponents.

Mental:
While Artemis tends to rely more on her physical skills, this doesn’t mean she’s lacking in mental strengths. She’s quick-thinking and clever – shown in the fast plans and solutions she comes up with at a moment’s notice, or in the occasional double- and triple-crosses she’s required to pull in missions or to hide her identity. She’s devious and skilled at anticipating how others will react or respond (although she seems to have more skill at this when it’s an opponent she’s anticipating, rather than in social situations, which are not always a strength for her). Also, one of the most notable aspects of her personality is her wit, even though it often comes across as sharp or sarcastic. She’s quick to observe and comment on the actions and statements of those around her.

On top of this, she’s intelligent enough to land a full Wayne Foundation Scholarship to Gotham Academy. She shows several times that she’s capable of understanding complex scientific and technical terms, even so far as to use her quick thinking and expert marksmanship to complete an EMP device needed to defend the Cave from a robot attack. She’s noted as being fluent in English, Vietnamese and French and excels at Spanish in school. Her grades in class don’t seem to falter despite the stresses and time demands of her responsibilities with the team. And while this doesn’t exactly apply because of the canon point I’m bringing her from, she does proceed on to college after graduation with Wally.

She’s also shown to have a working knowledge of first aid and emergency medicine in several episodes. This is demonstrated by instances of her seeing to her injured or incapacitated teammates, such as tending to a dehydrated Aqualad and rigging up a makeshift sling when Kid Flash breaks his arm mid-battle.

Emotional:
Most of this I tried to cover in the personality section, but Artemis is loyal and dedicated, willing to go to any lengths for the people important to her. That can also translate to stubborn, opinionated and impulsive sometimes, but she tries to temper that for the good of the team where she can. She’s confident and decisive and is good at following orders (most of the time). Compared to the other two sections, Artemis’ emotional state is not her strongest asset at times and it does get the better of her now and then. She can be temperamental and strong-willed but this isn’t always a drawback for her and sometimes it’s just what she or her teammates need.


Weaknesses
Physical:
Artemis is one of two members on her team that is simply human. She doesn’t possess any superpowers or any super-human abilities. She can’t fly, doesn’t have super strength or super speed. What she has she’s worked and trained hard for for years, since she was a small child, and often in harsh and dangerous environments. She’s mortal. She can be hurt and when going up against some of the supervillains in the DC universe, she’s often seriously outmatched on her own. She relies on her own speed and reactions and prefers fighting ranged combat - though she does have martial arts skills and acrobatic training if keeping a distance becomes impossible - her bow often doubles as a blunt object when attackers get too close. She’s better at support or distraction and while she keeps herself in top shape, comparatively she is one of the “weaker” members of the team.

Mental:
I think it is safe to say that Artemis can sometimes be her own worst enemy. She’s smart, yes, but she doesn’t trust easily. She’s good at lying - she’s needed to be for most of her life, but this causes her more problems than it fixes. Because she’s so secretive, it makes it hard for her to confide even to her teammates (and she doesn’t for several months, right up to the canon point I’ll be bringing her in from). She falls back on what she knows, but that hasn’t been a positive experience for her and it’s limited the growth and trust she’s formed with her teammates, cost them important information and missions. Sometimes she thinks too much and other times she doesn’t seem to think at all, and considering she is so passionate and opinionated, finding a happy medium between the two seems to be a major challenge for her.

Emotional:
As mentioned above, Artemis has a problem with trust. She has a lot of fears and insecurities, anywhere from being betrayed, being untrusted or unworthy, to being alone and abandoned. She hides a lot of this behind a defensive demeanor - aggressiveness or sarcasm or just plain temper. Her sister states in an episode that they were both emotionally and verbally abused by their father (which was why Jade left as soon as she was old enough) and that when he started training them at a very young age, he pitted them against each other. This is part of the reason behind her insecurities, why she’s always trying to prove herself, why she comes across as hostile, especially when people criticize or doubt her. She’s growing more sure of herself as time goes by, as her teammates reassure her that she is worthy and has earned their trust and her place on the team, but there’s still this fear and insecurity that undermines her confidence at times.


Anything else?: She doesn’t have any pets, but as for outfit and/or equipment, I would like her to find or have her superhero uniform at some point in Luceti. She typically has a foldable compound bow as her primary weapon and small collapsible crossbow she carries in a holster on her leg and a quiver of trick arrows with specialized tips. I haven’t had a character with specific equipment assigned to them in the game before, so I wasn’t certain how acquiring those might work or if she would have to commission similar things made once she arrives and settles in?
Edited 2013-03-09 19:11 (UTC)
thisismylife: (Fighting)

Re: Artemis | Young Justice

[personal profile] thisismylife 2013-03-08 02:33 am (UTC)(link)
SAMPLES

First Person:
Artemis on the Test Drive Meme

Third Person:
She'd been here a month.

Thirty long days of being in a strange place with strange people and strange technology and strange... well, everything really. Thirty days with no word of her team - ignoring their strange doppelgangers - and no sign of anything changing anytime soon. She goes with the flow of things, but it's hard not to worry. About her teammates, about what might be going on back home. About her mom.

It's sunset and she's perched on the roof of one of the Community houses, watching the people below. It's so much quieter here than Gotham - even that's strange. She misses the sounds of the city, of traffic, of people passing under her. There are days she feels so cut off here, drifting. Without the team, without the League...sometimes without a purpose, it feels like. There's not even crime to fight. Not in the village anyway, although she's been thinking more and more about the missions she keeps hearing about. Something about that seems wrong, though. Fighting for the people keeping them here. Even if sometimes there's no choice, but going out voluntarily? She tries to think what Kaldur would think of that, or Robin, or Wally. She could hear their voices in her head sometimes, if she closed her eyes and focused. Sometimes it makes her feel a little less lonely, but other times it just makes it worse, that wistful feeling of missing them.

The sun's dipping lower and she's about to lose visibility up here, so she pushes herself to her feet and grabs the line she'd left ready. She'd been using the buildings and rooftops as a training course today, and she grasps the line with a careful grip before propelling downwards, landing on the ground below with a careful skill. She's still out of sight of anyone who might happen to be passing by - her habits are deeply ingrained and keeping her identity and skills a secret comes as easily as breathing most days. Gathering up her supplies, Artemis stuffs them in her knapsack and drags the strap up over one shoulder before slipping out around the building and trudging for home. She's a little sore from the strain of how she'd pushed herself, but that's what she'd been after. Tomorrow, perhaps, she'd spend the day on target practice instead. Or maybe she'd try something different entirely. Maybe she'd even take up that standing invitation she'd been offered for training at the Battle Dome, even if the idea of that made her a little nervous and wary if she stopped and thought about it too long.

Everything about this place was an adjustment, but Artemis had always been good at surviving. Adapting. She wasn't giving up, not by a long shot. She had people at home waiting for her, after all. She'd find a way back to them. Somehow.
thisismylife: (Default)

Re: Request

[personal profile] thisismylife 2013-03-09 07:13 pm (UTC)(link)
Edited the strengths section above with the adjustments requested! :)